Context and Setup

Setting up a game

Playing the Game

Leaderboards

Brand & Design System

Jhootbusters

A digital game that challenges misinformation and the perception of the information we consume on a daily basis. Mainly created to be used in workshops and seminars.

my role at Jhootbusters

0→1 app design

Design system

User Testing

Solo designer

Physical →Digital

Our first job was to convert a physical card game to a digital one.

Increased database bank.

Questions could be updated periodically, increasing the usage of the game. We also could now create questions based on current topics and issues.

Larger user group.

They could now play with larger sets of audiences. They also plan to create an online version that can be used over the world.

Trends and Analysis

Each game has a dedicated game report that enabled moderators and facilitators to analyse patterns and trends in the responses.

Setting up the game

Feature One

Setting up the game based on topics, speeds, difficulty levels and the group you are working with. This is where you also analyse the trends and patterns in the game, with game reports.

Playing the game.

Feature Two

The game is hosted by a moderator, and consists of a group of players who are physically present.

This video is made by my favorite animator Vidhu Shah

Question. Do you agree or disagree?

Players are given a question, with the options of agreeing or disagreeing with it. Questions range from politics to feminism to online harassment.

Vote for the most convincing speaker.

Everyone votes for the most convincing speaker. You cannot vote for yourself though!

Defend.

Each player defends their answer. This is spoken to the players present, and each player has 30 seconds to pitch their argument.

Answer and Takeaway.

The correct answer, and the explanation are provided for the players to read and discuss.

Leaderboard and Scoring

Feature Three

Live scoring and point system for rooms and overall games. Aim to be the credibility winner!

Brand and Design system

Feature Four

We first had to create the identity of the game - while keeping it inline with the physical game.

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work in progress

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